Indie game platform Itch.io has introduced Itch.io AI filters across its browsing and search tools, allowing players to hide projects built with synthetic assets. The company also deleted terabytes of automated content from its servers after catalogued game listings plunged from 1.77 million to under 425,000 when the filter was applied.
Key points
- Itch.io added a “No AI” toggle to search and browsing menus, letting buyers exclude games with generative disclosures.
- Applying the new filter immediately hid more than 1.3 million projects from the storefront catalogue.
- The platform purged terabytes of automated assets and spam to clear storage across its servers.
- Unlike rival store Steam, which mandates developer disclosure but offers no opt-out filter, Itch.io lets users strip AI content from view.
Hiding automated assets from search
The storefront added a dedicated “No AI” setting to its catalogue navigation, giving players the ability to exclude titles flagged for machine-generated media. The tool addresses parts of the site where filtering had been “critically lacking,” according to the company. The change lets users browse indie games without sifting through algorithmic assets, synthetic art or bulk-uploaded code packs.
The scale of generative material on the storefront became clear once the setting went live. With the filter switched on, the number of visible game listings dropped from over 1.77 million titles to fewer than 425,000. That difference of roughly 1.34 million entries highlights how quickly synthetic projects expanded across the open marketplace over recent years.
Alongside the interface changes, the storefront purged terabytes of automated files from its storage systems, removing bulk uploads that degraded site performance and discovery. The company confirmed the clean-up through its social channels, noting how quickly low-quality material had been disappearing from user searches.
Enforcing platform rules on generative spam
The purge aligns with existing developer standards designed to protect platform health. Official creator policies warn against “uploading excessive amounts of automatically generated or AI-generated content,” which the platform treats as commercial spam.
Itch.io requires creators to disclose synthetic assets during project setup, though the site does not outline specific automated penalties for those who fail to apply the tag. Because the system relies heavily on self-reporting and community moderation, unlabelled projects still slip through. The new filtering switch gives the community a direct way to suppress self-reported items even as administrators tackle unlabelled accounts manually.
Handling automated generation poses distinct technical challenges for an open distribution hub. Unlike closed stores that review every build before approval, Itch.io lets developers upload files directly to the public. That low barrier to entry fostered historic indie communities, but it also opened the gates to automated scraping, synthetic asset reselling and software generated through large language models.
Divided approaches across game jams
The surge of synthetic tools has altered the site’s community events. Itch.io hosts thousands of independent game jams each year, where developers build working prototypes under tight deadlines. Jam organisers hold widely differing stances on automation.
Some hosts ban generative assets entirely, arguing that prompt-based output undermines manual craftsmanship, sound design and coding skills. Other competitions adopt the opposite view, embracing tools like image synthesizers and code assistants, with machine generation occasionally being the point of the hackathon. Providing a platform-wide filter allows users to isolate human-made entries while still allowing specialized jams to experiment with automation.
How Itch.io compares with Steam
The move places Itch.io ahead of larger retail competitors on user-facing discovery controls. Valve updated Steam policies to require developers to declare any generative software used during development, whether generated live or pre-rendered. However, Steam does not offer a customer-facing filter to remove disclosed projects from store recommendations or search feeds.
By shipping a direct exclusion switch, Itch.io has established the first broad opt-out mechanism on a major PC gaming storefront. Platform moderators continue to track accounts attempting to bypass disclosures, with further database maintenance scheduled as the company balances open publishing against synthetic spam.